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Players take turns snapping their fingers at their bottle cap so that it reaches the finish line first along the track marked on the ground.
View game graphicDraw a race route on the ground with chalk, full of turns and narrow sections.
Create a start and finish line.
Each player places his cap on the starting line.
The competitors take turns snapping their fingers at their caps so that they travel as far as possible without going beyond the route line.
If the cap stopped on the track, it can stay there, but if it goes off the track, it returns to the place where it crossed the line and waits for the next round.
The first person whose bottle cap crosses the finish line is the winner.
The race can be even more difficult and exciting if we place small obstacles on the route, e.g. pebbles, sticks, etc.